/// <summary> /// Function to create the engine instance of the shape. The engine instance is of type EngineInstanceNode /// and located in the managed code library. /// </summary> /// <param name="bCreateChildren">relevant for the base class to create instances for children</param> public override void CreateEngineInstance(bool bCreateChildren) { base.CreateEngineInstance(bCreateChildren); _engineInstance = new EngineInstanceNode(); SetEngineInstanceBaseProperties(); // sets the position etc. }
/// <summary> /// Function to create the engine instance of the shape. The engine instance is of type EngineInstanceNode /// and located in the managed code library. /// </summary> /// <param name="bCreateChildren">relevant for the base class to create instances for children</param> public override void CreateEngineInstance(bool bCreateChildren) { base.CreateEngineInstance (bCreateChildren); _engineInstance = new EngineInstanceNode(); SetEngineInstanceBaseProperties(); // sets the position etc. }