예제 #1
0
        public static int GetEngineModifier(AbstractActor actor)
        {
            int engineMod = 0;

            if (actor.GetTags().Contains("unit_powerarmor"))
            {
                Mod.Log.Debug($"  Actor:{actor.DisplayName}_{actor.GetPilot().Name} is PowerArmor, skipping engine bonus.");
            }
            else
            {
                MechComponent mainEngineComponent = actor?.allComponents?.FirstOrDefault(c => c?.componentDef?.GetComponent <EngineCoreDef>() != null);
                if (mainEngineComponent != null)
                {
                    EngineCoreDef engine  = mainEngineComponent?.componentDef?.GetComponent <EngineCoreDef>();
                    float         tonnage = GetUnitTonnage(actor);
                    engineMod = CalculateEngineModifier(tonnage, engine.Rating);
                    Mod.Log.Debug($"  Actor:{actor.DisplayName}_{actor.GetPilot().Name} with engine rating: {engine?.Rating} has engineMod:{engineMod}");
                }
                else
                {
                    Mod.Log.Info($"  Actor:{actor.DisplayName}_{actor.GetPilot().Name} has no engine - is this expected?");
                }
            }

            return(engineMod);
        }
예제 #2
0
        private static void AutoFixChassisDef(ChassisDef chassisDef)
        {
            if (AutoFixerFeature.settings.ChassisDefInitialTonnage)
            {
                SetOriginalInitialTonnage(chassisDef);
                var tonnage = chassisDef.Tonnage * AutoFixerFeature.settings.ChassisDefInitialToTotalTonnageFactor;
                var info    = typeof(ChassisDef).GetProperty("InitialTonnage");
                var value   = Convert.ChangeType(tonnage, info.PropertyType);
                info.SetValue(chassisDef, value, null);

                Control.mod.Logger.LogDebug($"set InitialTonnage={tonnage}");
            }

            if (AutoFixerFeature.settings.ChassisDefMaxJumpjets)
            {
                var coreDef = new EngineCoreDef {
                    Rating = AutoFixerFeature.settings.ChassisDefMaxJumpjetsRating
                };
                var maxCount = Mathf.Min(
                    AutoFixerFeature.settings.ChassisDefMaxJumpjetsCount,
                    coreDef.GetMovement(chassisDef.Tonnage).JumpJetCount
                    );
                var info  = typeof(ChassisDef).GetProperty("MaxJumpjets");
                var value = Convert.ChangeType(maxCount, info.PropertyType);
                info.SetValue(chassisDef, value, null);

                Control.mod.Logger.LogDebug($"set MaxJumpjets={maxCount}");
            }
        }
예제 #3
0
        public static int GetEngineModifier(MechDef mechDef)
        {
            int engineMod = 0;

            // var mainEngineComponent = actor?.allComponents?.FirstOrDefault(c => c?.componentDef?.GetComponent<EngineCoreDef>() != null);
            MechComponentRef engineRef = mechDef.Inventory.FirstOrDefault(mcr => mcr?.GetComponent <EngineCoreDef>() != null);

            Mod.Log.Debug($"MechDef:{mechDef.Name} has engineComponent:{engineRef}?");
            if (engineRef != null)
            {
                EngineCoreDef engine  = engineRef.Def.GetComponent <EngineCoreDef>();
                float         tonnage = mechDef.Chassis.Tonnage;
                engineMod = CalculateEngineModifier(tonnage, engine.Rating);
            }

            return(engineMod);
        }