public override void Draw(SpriteBatch spriteBatch) { if (Visible) { EngineBlaze.Draw(spriteBatch); } base.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (Visible) { EngineBlaze.Draw(spriteBatch); } if (Explosion.Animation.IsPlaying) { Explosion.Draw(spriteBatch); } base.Draw(spriteBatch); }