public Player(Engine.Player player) { this.UserId = player.UserId; this.Id = player.Id; this.Team = player.Team; this.KeyActorsSync = player.KeyActors.Select(x => x.Id).ToList(); this.Status = player.Status; }
public Board(Engine.Player player) { this.player = player; Texture = Art.Board; ships = player.Board.Ships.Select(ship => new Ship(ship, this)).ToList(); cells = player.Board.Cells.Select(cell => new Cell(cell, this)).ToList(); }
private void RenderQuad(Engine.Player p, float scale, float offset, Vector3 color) { var modelMat = Matrix4.CreateTranslation(p.Position + new Vector3(0.0f, offset, 0.1f)); modelMat = Matrix4.CreateScale(scale, 0.1f, 1.0f) * modelMat; healthBar.shader.SetUniform("model", modelMat); healthBar.shader.SetUniform("col", color); GL.DrawElements(PrimitiveType.TriangleFan, healthBar.numIndices, DrawElementsType.UnsignedInt, (IntPtr)0); }
public static Player CreateDefaultPlayer() { Player player = new Engine.Player(10, 10, 20, 0); player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1)); player.CurrentLocation = World.LocationByID(World.LOCATION_ID_HOME); return(player); }
public void updatePlayerHealth(Engine.Player player) { int index = 0; foreach (Player p in Game.players) { uiControllerGame.labelList_Scoreboard_hp[index].text = p.healthPoints.ToString(); index++; } if (player.healthPoints == 0) { Announcement.make("Player " + player.user.username + " has been defeated!", Announcement.ScreenPosition.MiddleTop, 2.0f); } // TODO playerHealth degeri zaten enginde suan update edilmis halde. sen sadece degisiklik oldugunu isikli misikli gosterebilirsin }
public void RenderPlayer(Engine.Player p) { shader.Bind(); shader.SetUniform("proj", view.Proj); shader.SetUniform("view", view.View); var trans = Matrix4.CreateTranslation(p.Position); //Rotate the tank based on its current moving direction shader.SetUniform("model", Matrix4.CreateRotationZ(p.TankAngle) * trans); RenderTank(tank, p.Color); shader.SetUniform("model", Matrix4.CreateRotationZ(p.TowerAngle) * trans); RenderTank(tower, 0.5f * p.Color); RenderHealthBars(p); textRenderer.DrawInWorld($"Player{p.ID}", p.Position + new Vector3(-Engine.Player.radius - 0.2f, Engine.Player.radius, 0.5f), new Vector3(1.0f, 1.0f, 1.0f), .3f); shader.UnBind(); }
private void RenderHealthBars(Engine.Player p) { GL.BindVertexArray(healthBar.VAO); healthBar.shader.Bind(); healthBar.shader.SetUniform("proj", view.Proj); healthBar.shader.SetUniform("view", view.View); var scale = p.CurrHealth / (float)Engine.Player.initHealth; var offset = -Engine.Player.radius - 0.1f; var color = new Vector3(1.0f, 0.0f, 0.0f); RenderQuad(p, scale, offset, color); scale = p.CurrShields / (float)Engine.Player.initShields; offset = -Engine.Player.radius; color = new Vector3(0.3f, 0.3f, 1.0f); RenderQuad(p, scale, offset, color); healthBar.shader.UnBind(); GL.BindVertexArray(0); }
public static Engine.Player GeneratePlayer(GeneratorConfig c) { try { int keeping; int tackling; int passing; int shooting; int aggression; int age; int counter = 0; do { keeping = c.generate(RosterGenerator.GeneratorConfig.KEEPING); tackling = c.generate(RosterGenerator.GeneratorConfig.TACKLING); passing = c.generate(RosterGenerator.GeneratorConfig.PASSING); shooting = c.generate(RosterGenerator.GeneratorConfig.SHOOTING); aggression = c.generate(RosterGenerator.GeneratorConfig.AGGRESSION); age = c.generate(RosterGenerator.GeneratorConfig.AGE); counter++; }while (!c.isValid(keeping + tackling + passing + shooting + aggression) && counter < MAX_TRIES); if (!c.isValid(keeping + tackling + passing + shooting + aggression)) { throw new TooMuchDiscardsException("Exception"); } Engine.Player p = new Engine.Player("Unnamed", "???", age, keeping, tackling, passing, shooting, aggression, 300, 300, 300, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); return(p); } catch (System.Exception err) { SupportClass.WriteStackTrace(err, Console.Error); System.Environment.Exit(-1); return(null); } }
/// <summary>Creates a new instance of LeadersPlayer </summary> public LeadersPlayer(Engine.Player p, System.String team) : base(p.Name, p.Nationality, p.Age, p.Keeping, p.Tackling, p.Passing, p.Shooting, p.getAggression(), p.getKeepingAbility(), p.getTacklingAbility(), p.getPassingAbility(), p.getShootingAbility(), p.Games, p.getSaves(), p.getTackles(), p.getKeyPasses(), p.getShots(), p.getGoals(), p.getAssists(), p.Dps, p.Injury, p.Suspension) { this.team = team; }