public PlayerCharacterList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, string char_name = "", EngineEnum.PlayerEnum.CharactersType char_type = 0, bool last_login = true) { mmoclient = mmo_client; lobbyclient = lobby_client; charname = char_name; chartype = char_type; lastlogin = last_login; }
public SuccessResponse(short header, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { clientsocket = client_socket; lobbysocket = lobby_socket; _header = header; mmosocket = mmo_socket; msgsocket = msg_socket; }
public ErrorMessage(EngineEnum.HeadersEnum.Send.TM_SC_RESULT msg_error_id, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { msgerrorid = msg_error_id; clientsocket = client_socket; mmosocket = mmo_socket; msgsocket = msg_socket; lobbysocket = lobby_socket; }
public LevelInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 exp = 0, Int32 level = 0, Int32 license = 0) { mmoclient = mmo_client; lobbyclient = lobby_client; _exp = exp; _level = level; _license = license; }
public BalanceInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 coins = 0, Int32 rupees = 0, Int32 gpotatos = 0, Int32 trickpoints = 0) { mmoclient = mmo_client; lobbyclient = lobby_client; _coins = coins; _rupees = rupees; _gpotatos = gpotatos; _trickpoints = trickpoints; }
public TrickList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, int grind_level = 0, int backflip_level = 0, int frontflip_level = 0, int airtwist_level = 0, int powerswing_level = 0, int gripturn_level = 0, int dash_level = 0, int backskating_level = 0, int jumpingsteer_level = 0, int butting_level = 0, int powerslide_level = 0, int powerjump_level = 0, int wallride_level = 0) { mmoclient = mmo_client; lobbyclient = lobby_client; tricksLevel[0] = grind_level; tricksLevel[1] = dash_level; tricksLevel[2] = backskating_level; tricksLevel[3] = butting_level; tricksLevel[4] = powerslide_level; tricksLevel[5] = backflip_level; tricksLevel[6] = frontflip_level; tricksLevel[7] = airtwist_level; tricksLevel[8] = powerswing_level; tricksLevel[9] = gripturn_level; tricksLevel[10] = jumpingsteer_level; tricksLevel[11] = powerjump_level; tricksLevel[12] = wallride_level; }
public MateInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null) { mmoclient = mmo_client; lobbyclient = lobby_client; }
public PlayerInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, sbyte level = 0) { mmoclient = mmo_client; lobbyclient = lobby_client; _level = level; }
public CashBalance(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 gpotatos = 0) { _gpotatos = gpotatos; mmoclient = mmo_client; lobbyclient = lobby_client; }
public ChatMessage(byte[] data, Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null) { _data = data; mmoclient = mmo_client; lobbyclient = lobby_client; }
public InventoryItems(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, EngineEnum.PlayerEnum.CharactersType char_type = 0) { mmoclient = mmo_client; lobbyclient = lobby_client; chartype = char_type; }
public ChannelList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, string channel_name = "") { channelname = channel_name; mmoclient = mmo_client; lobbyclient = lobby_client; }
public EnterChannel(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null) { mmoclient = mmo_client; lobbyclient = lobby_client; }