public void CloseMicInRoom_Small() { IsOpenMicInRoom = false; CloseMic(); //GVoiceManger.Instance.SoundMute(true); Engine.IAudio au = Engine.RareEngine.Instance().GetAudio(); if (au != null) { m_fSrcEffectVolume = au.GetEffectVolume(); float f = m_fSrcEffectVolume * 0.7f; au.SetEffectVolume(f); } }
private void JoinRoomAudioUpdate() { Engine.IAudio au = Engine.RareEngine.Instance().GetAudio(); if (au != null) { m_fSrcMusicVolume = au.GetMusicVolume(); m_fSrcEffectVolume = au.GetEffectVolume(); au.SetMusicVolume(0); float f = m_fSrcEffectVolume * 0.7f; au.SetEffectVolume(f); } }