static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { Engine.AudioManager __cl_gen_ret = new Engine.AudioManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AudioManager constructor!")); }
static int _m_PlayEffect(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 4 && translator.Assignable <UnityEngine.GameObject>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); string strEffect = LuaAPI.lua_tostring(L, 3); bool bLoop = LuaAPI.lua_toboolean(L, 4); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayEffect(obj, strEffect, bLoop); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); string strEffect = LuaAPI.lua_tostring(L, 3); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayEffect(obj, strEffect); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AudioManager.PlayEffect!")); }
static int _m_Close(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Close( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetEffectVolume(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { float __cl_gen_ret = __cl_gen_to_be_invoked.GetEffectVolume( ); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetMusicVolume(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { float fVolume = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.SetMusicVolume(fVolume); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetListener(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { UnityEngine.AudioListener listener = (UnityEngine.AudioListener)translator.GetObject(L, 2, typeof(UnityEngine.AudioListener)); __cl_gen_to_be_invoked.SetListener(listener); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayMusic(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string strMusic = LuaAPI.lua_tostring(L, 2); float fDelay = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.PlayMusic(strMusic, fDelay); return(0); } if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string strMusic = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.PlayMusic(strMusic); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AudioManager.PlayMusic!")); }
static int _m_IsPlaying(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { uint nid = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsPlaying(nid); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayUIEffect(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AudioManager __cl_gen_to_be_invoked = (Engine.AudioManager)translator.FastGetCSObj(L, 1); try { { string strEffect = LuaAPI.lua_tostring(L, 2); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayUIEffect(strEffect); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }