public ELeapingHusk_JumpAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_JumpAttack stateData, Enermy_LeapingHusk enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }
public ELeapingHusk_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_LeapingHusk enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public ELeapingHusk_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_LeapingHusk enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }