public bool Equals(DestinyItemInstanceEnergy input) { if (input == null) { return(false); } return (( EnergyTypeHash == input.EnergyTypeHash || (EnergyTypeHash.Equals(input.EnergyTypeHash)) ) && ( EnergyType == input.EnergyType || (EnergyType != null && EnergyType.Equals(input.EnergyType)) ) && ( EnergyCapacity == input.EnergyCapacity || (EnergyCapacity.Equals(input.EnergyCapacity)) ) && ( EnergyUsed == input.EnergyUsed || (EnergyUsed.Equals(input.EnergyUsed)) ) && ( EnergyUnused == input.EnergyUnused || (EnergyUnused.Equals(input.EnergyUnused)) )); }
public bool Equals(DestinyEnergyCapacityEntry input) { if (input == null) { return(false); } return (( CapacityValue == input.CapacityValue || (CapacityValue.Equals(input.CapacityValue)) ) && ( EnergyTypeHash == input.EnergyTypeHash || (EnergyTypeHash.Equals(input.EnergyTypeHash)) ) && ( EnergyType == input.EnergyType || (EnergyType != null && EnergyType.Equals(input.EnergyType)) )); }
public bool Equals(DestinyEnergyCostEntry input) { if (input == null) { return(false); } return (( EnergyCost == input.EnergyCost || (EnergyCost.Equals(input.EnergyCost)) ) && ( EnergyTypeHash == input.EnergyTypeHash || (EnergyTypeHash.Equals(input.EnergyTypeHash)) ) && ( EnergyType == input.EnergyType || (EnergyType != null && EnergyType.Equals(input.EnergyType)) )); }