public void ShowByType(EnergyNoEnoughUITab type, bool isShow = true) { if (m_goGOEnergyNoEnoughUIGridDescBuy == null) { m_goGOEnergyNoEnoughUIGridDescBuy = FindTransform("GOEnergyNoEnoughUIGridDescBuy").gameObject; } if (m_goGOEnergyNoEnoughUIGridDescLimit == null) { m_goGOEnergyNoEnoughUIGridDescLimit = FindTransform("GOEnergyNoEnoughUIGridDescLimit").gameObject; } if (m_goGOEnergyNoEnoughUIGridDescOther == null) { m_goGOEnergyNoEnoughUIGridDescOther = FindTransform("GOEnergyNoEnoughUIGridDescOther").gameObject; } m_goGOEnergyNoEnoughUIGridDescBuy.SetActive(false); m_goGOEnergyNoEnoughUIGridDescLimit.SetActive(false); m_goGOEnergyNoEnoughUIGridDescOther.SetActive(false); switch (type) { case EnergyNoEnoughUITab.BuyEnergyTab: { m_goGOEnergyNoEnoughUIGridDescBuy.SetActive(isShow); ShowGridBtn(true); } break; case EnergyNoEnoughUITab.LimitActivityTab: { m_goGOEnergyNoEnoughUIGridDescLimit.SetActive(isShow); ShowGridBtn(true); } break; case EnergyNoEnoughUITab.OtherSystemTab: { m_goGOEnergyNoEnoughUIGridDescOther.SetActive(isShow); } break; default: break; } }
void OnChooseWay(int way) { CurrentGuideType = (EnergyNoEnoughUITab)way; switch ((EnergyNoEnoughUITab)way) { case EnergyNoEnoughUITab.BuyEnergyTab: { SetBuyEnergy(); } break; case EnergyNoEnoughUITab.LimitActivityTab: { SetLimitActivity(); } break; case EnergyNoEnoughUITab.OtherSystemTab: { SetNoNeedEnergy(); } break; } }
public void ShowByType(EnergyNoEnoughUITab type, bool isShow = true) { if (m_goGOEnergyNoEnoughUIGridDescBuy == null) m_goGOEnergyNoEnoughUIGridDescBuy = FindTransform("GOEnergyNoEnoughUIGridDescBuy").gameObject; if (m_goGOEnergyNoEnoughUIGridDescLimit == null) m_goGOEnergyNoEnoughUIGridDescLimit = FindTransform("GOEnergyNoEnoughUIGridDescLimit").gameObject; if (m_goGOEnergyNoEnoughUIGridDescOther == null) m_goGOEnergyNoEnoughUIGridDescOther = FindTransform("GOEnergyNoEnoughUIGridDescOther").gameObject; m_goGOEnergyNoEnoughUIGridDescBuy.SetActive(false); m_goGOEnergyNoEnoughUIGridDescLimit.SetActive(false); m_goGOEnergyNoEnoughUIGridDescOther.SetActive(false); switch (type) { case EnergyNoEnoughUITab.BuyEnergyTab: { m_goGOEnergyNoEnoughUIGridDescBuy.SetActive(isShow); ShowGridBtn(true); }break; case EnergyNoEnoughUITab.LimitActivityTab: { m_goGOEnergyNoEnoughUIGridDescLimit.SetActive(isShow); ShowGridBtn(true); }break; case EnergyNoEnoughUITab.OtherSystemTab: { m_goGOEnergyNoEnoughUIGridDescOther.SetActive(isShow); }break; default: break; } }
void OnChooseWay(int way) { CurrentGuideType = (EnergyNoEnoughUITab)way; switch ((EnergyNoEnoughUITab)way) { case EnergyNoEnoughUITab.BuyEnergyTab: { SetBuyEnergy(); }break; case EnergyNoEnoughUITab.LimitActivityTab: { SetLimitActivity(); }break; case EnergyNoEnoughUITab.OtherSystemTab: { SetNoNeedEnergy(); }break; } }