public void GetSquadCurrentEnergy(SquadCurrentEnergy e, UserInSquadNode userInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] EnergyItemNode userEnergy, [JoinByUser] UserInSquadNode user1, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); long num = (long)Mathf.Min((float)league.leagueEnergyConfig.Cost, (float)(userEnergy.userItemCounter.Count + eventInstance.totalGift)); e.CurrentEnergy += num; }
public void GetEnergyPriceEvent(EnergyPriceEvent e, UserInSquadNode userInSquad, [JoinByUser] EnergyItemNode energy, [JoinByMarketItem] SingleNode <XPriceItemComponent> priceNode) { long num = (long)Math.Ceiling((double)((priceNode.component.Price * e.count) / ((double)priceNode.component.Pieces))); e.price = num; }
public void GetSelfExcessEnergy(SelfExcessEnergyEvent e, Node any, [JoinAll] SelfUserInSquadNode selfUserInSquad, [JoinByUser] EnergyItemNode selfEnergy, [JoinByUser] SelfUserInSquadNode selfUserInSquad1, [JoinByLeague] LeagueNode selfLeague) { e.ExcessEnergy = (selfEnergy.userItemCounter.Count - selfLeague.leagueEnergyConfig.Cost) - this.GetPayed(selfUserInSquad); }
public void EnergyAdded(NodeAddedEvent e, EnergyItemNode energy, [JoinByUser] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); this.UpdateSquadTeleportInfo(user); }
public void UpdateEnergyCells(SquadEnergyChangedEvent e, SquadNode squad, [JoinBySquad] SelfUserInSquadNode selfUserInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); }
private void UpdateEnergyCell(UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); userCell.userEnergyCellUi.Setup(user.userUid.Uid, energy.userItemCounter.Count + eventInstance.totalGift, league.leagueEnergyConfig.Cost); userCell.userEnergyCellUi.SetGiftValue(eventInstance.totalGift, eventInstance.uids); }
public void SetSelfEnergy(UpdateSelfUserEnergyEvent e, SelfUserInSquadNode user, [JoinByUser] EnergyItemNode energy, SelfUserInSquadNode user1, [JoinByLeague] LeagueNode league, [JoinAll] UserEnergyBarNode screen) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); screen.userEnergyBarUi.SetEnergyLevel((energy.userItemCounter.Count - this.GetPayed(user)) + eventInstance.totalGift, league.leagueEnergyConfig.Capacity); }
public void SetEnergy(UpdateClientEnergyEvent e, EnergyItemNode energy, [JoinByUser] UserInSquadNode user, [JoinAll] SelfUserInSquadNode selfUser) { base.ScheduleEvent <UpdateSelfUserEnergyEvent>(selfUser); }