// Use this for initialization void Start() { if (ElfStatus.checkPointPosition != Vector3.zero) { gameObject.transform.position = ElfStatus.checkPointPosition; } rgdb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); energyController = GetComponent <EnergyController>(); energyController.FillEnergyCompletely(); gravityScale = rgdb.gravityScale; //ClimbingVelocityY = CLIMB_VELOCITY_Y; }