예제 #1
0
    private void Start()
    {
        _valueCurrent = 1.0f;
        _valueActual  = _valueCurrent;

        _bar = EnergyBarQuadrant.Create(this);
        _bar.SetSize(barSize.x, barSize.y);
        _bar.SetBarType(barType);
        _bar.SetColor(barColor);
        _bar.name    = "Energy Bar Quadrant";
        _bar.value   = defaultValue;
        _bar.enabled = isActiveAndEnabled;

        _burnOffBar      = _bar.Clone(this);
        _burnOffBar.name = "Burn Off Bar Quadrant";
        _burnOffBar.SetColor(burnOffColor);
        _burnOffBar.value = 0.0f;

        _burnOnBar      = _bar.Clone(this);
        _burnOnBar.name = "Burn On Bar Quadrant";
        _burnOnBar.SetColor(burnOnColor);
        _burnOnBar.value = 0.0f;

        _posXMin = _bar.transform.localPosition.x;
        _posXMax = _bar.transform.localPosition.x + barSize.x;
    }
예제 #2
0
    public EnergyBarQuadrant Clone(EnergyBar parent)
    {
        EnergyBarQuadrant clone = Create(parent);

        clone.SetSize(_imageTransform.rect.size);
        clone.SetBarType(_barType);
        clone.SetColor(_image.color);

        return(clone);
    }
예제 #3
0
    static public EnergyBarQuadrant Create(EnergyBar parent)
    {
        GameObject quadrantObject = new GameObject("EnergyBarQuadrant");

        quadrantObject.transform.parent        = parent.transform;
        quadrantObject.transform.localPosition = Vector3.zero;
        quadrantObject.transform.localScale    = Vector3.one;

        GameObject imageObject = new GameObject("Bar");

        imageObject.AddComponent <Image>();
        imageObject.transform.SetParent(quadrantObject.transform);
        imageObject.transform.localPosition = Vector3.zero;
        imageObject.transform.localScale    = Vector3.one;

        EnergyBarQuadrant quadrant = quadrantObject.AddComponent <EnergyBarQuadrant>();

        quadrant.Init(parent);
        quadrant.SetSize(100.0f, 20.0f);
        quadrant.SetBarType(EnergyBar.BarType.LeftToRight);
        quadrant.SetColor(Color.white);

        return(quadrant);
    }