// Start is called before the first frame update void Start() { isDead = false; HP_Script = GetComponent <Enemy_hp>(); Player = GameObject.FindGameObjectWithTag("Player"); PrinceAnim = GetComponent <Animator>(); PrinceRenderer = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { Boss_HP_Script = GetComponent <Enemy_hp>(); }