void OnTriggerEnter(Collider other) { if (other.CompareTag("Hit")) { Debug.Log("enemy die5"); audio.Play(); damageToApplay = 50; enemyMaster.CallDedectedHealth(damageToApplay); } }
public void ProcessDamage(int damage) { int damageToApplay = damage * damageMultiPlayer; enemyMaster.CallDedectedHealth(damageToApplay); }