public void EnemyHealthLoweredWhenBulletHitsEnemy_Test() { // Temporarily commented out because of code refactoring // Arrange var enemyTriangle = new EnemyTriangle(); var bullet = new Bullet(); enemyTriangle.health = 4; //original health of enemy bullet.damage = 2; //damage dealt per bullet //Act enemyTriangle.Hit(bullet.damage); // Assert //the health of enemy is expected to be deducted by 1 when hit by a bullet Assert.True(enemyTriangle.health == 2); //Arrange var enemyOctagon = new EnemyOctagonPurple(); enemyOctagon.health = 5; //Act enemyOctagon.Hit(bullet.damage); // Assert //the health of enemy is expected to be deducted by 1 when hit by a bullet Assert.True(enemyOctagon.health == 3); }
private void OnTriggerEnter2D(Collider2D collision) { EnemyTriangle enemyTriangle = collision.GetComponent <EnemyTriangle>(); if (enemyTriangle != null) { enemyTriangle.killEnemyTriangle(); gameData.scoreUpdate(enemyTriangle.pointValue); enemyManagement.enemyTriangleCount--; return; } //Oxtagon doesn't exist /* * EnemyOctagonPurple enemyOxtagonPurple = collision.GetComponent<EnemyOctagonPurple>(); * if (enemyOxtagonPurple != null) * { * gameData.scoreUpdate(enemyOxtagonPurple.pointValue); * enemyOxtagonPurple.killEnemyOxtagonPurple(); * enemyManagement.enemyOctagonPurpleCount--; * return; * } */ EnemyHeartPink enemyHeartPink = collision.GetComponent <EnemyHeartPink>(); if (enemyHeartPink != null) { gameData.scoreUpdate(enemyHeartPink.pointValue); enemyHeartPink.killEnemy(); enemyManagement.enemyHeartPinkCount--; return; } EnemyCircleMaroon enemyCircleMaroon = collision.GetComponent <EnemyCircleMaroon>(); if (enemyCircleMaroon != null) { gameData.scoreUpdate(enemyCircleMaroon.pointValue); enemyCircleMaroon.killEnemy(); enemyManagement.enemyCircleMaroonCount--; return; } EnemyOctagonPurple enemyOctagonPurple = collision.GetComponent <EnemyOctagonPurple>(); if (enemyOctagonPurple != null) { enemyOctagonPurple.killEnemy(); gameData.scoreUpdate(2); } EnemyBullet enemyBullet = collision.GetComponent <EnemyBullet>(); if (enemyBullet != null) { enemyBullet.DestroyBullet(); } }
public void HitTriangleTest2() { // Arrange var enemyTriangle = new EnemyTriangle(); var bullet = new Bullet(); enemyTriangle.health = 5; bullet.damage = 2; // Act enemyTriangle.Hit(bullet.damage); // Assert Assert.True(enemyTriangle.health == 3); }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.name == "EnemyTriangle(Clone)") { EnemyTriangle enemy = collision.GetComponent <EnemyTriangle>(); enemy.isNearbyHeartPink = false; } else if (collision.gameObject.name == "EnemyOctagonPurple(Clone)") { EnemyOctagonPurple enemy = collision.GetComponent <EnemyOctagonPurple>(); enemy.isNearbyHeartPink = false; } else if (collision.gameObject.name == "EnemyCircleMaroon(Clone)") { EnemyCircleMaroon enemy = collision.GetComponent <EnemyCircleMaroon>(); enemy.isNearbyHeartPink = false; } }
IEnumerator EnemyTriangleProducer() { while (true) { int direction = rand.Next(1, 3); //Enemy will be spawned in the left or the right of the screen yield return(new WaitForSeconds(spawnTime)); if (direction == 1 && enemyTriangleCount < enemyTriangleLimit) { EnemyTriangle newEnemy = Instantiate(enemyTriangle, new Vector3(10, 7 - rand.Next(0, 14), 0), Quaternion.identity); newEnemy.endingPosition = energyCore.transform.position; enemyTriangleCount++; } else if (enemyTriangleCount < enemyTriangleLimit) { EnemyTriangle newEnemy = Instantiate(enemyTriangle, new Vector3(-10, 7 - rand.Next(0, 14), 0), Quaternion.identity); newEnemy.endingPosition = energyCore.transform.position; enemyTriangleCount++; } } }
private void OnTriggerEnter2D(Collider2D collision) { //Shield shield = collision.GetComponent<Shield>(); //if () EnemyTriangle enemyTriangle = collision.GetComponent<EnemyTriangle>(); if (enemyTriangle != null) { AudioSource.PlayClipAtPoint(hitSound, new Vector3(0, 0, -5)); enemyTriangle.Hit(damage); Destroy(gameObject); return; } EnemyOctagonPurple enemyOctagonPurple = collision.GetComponent<EnemyOctagonPurple>(); if (enemyOctagonPurple != null) { AudioSource.PlayClipAtPoint(hitSound, new Vector3(0, 0, -5)); enemyOctagonPurple.Hit(damage); Destroy(gameObject); return; } EnemyHeartPink enemyHeartPink = collision.GetComponent<EnemyHeartPink>(); if (enemyHeartPink != null) { AudioSource.PlayClipAtPoint(hitSound, new Vector3(0, 0, -5)); enemyHeartPink.Hit(damage); Destroy(gameObject); return; } EnemyCircleMaroon enemyCircleMaroon = collision.GetComponent<EnemyCircleMaroon>(); if (enemyCircleMaroon != null) { AudioSource.PlayClipAtPoint(hitSound, new Vector3(0, 0, -5)); enemyCircleMaroon.Hit(damage); Destroy(gameObject); return; } }