private static float EnemyAssists1() { var h = EnemyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.Assists); } return(0); }
private static float EnemyKills1() { var h = EnemyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.ChampionsKilled); } return(0); }
private static float EnemyLevel1() { var h = EnemyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.Level); } return(0); }
private static float EnemyHealth1() { var h1 = EnemyTeam.FirstOrDefault(); if (h1 != null && h1.IsValid) { return(h1.HealthPercent / 10); } return(0); }
private static bool EnemyDead1() { var h = EnemyTeam.FirstOrDefault(); if (h != null && h.IsValid) { if (h.IsDead) { return(true); } return(false); } return(false); }