//bool firstKnockDown; void Awake() { myETD = gameObject.GetComponent <EnemyTakeDamage>(); fp = gameObject.GetComponent <FollowPlayer>(); myAnim = gameObject.GetComponent <tk2dSpriteAnimator>(); myAnim.AnimationEventTriggered = AnimationEventCallback; }
int finalLayer; //layer mask for raycast; // Use this for initialization void Start() { playerColli = GameObject.FindGameObjectWithTag("Player").GetComponent <CircleCollider2D>(); finalLayer = (1 << 8) | (1 << 11); // layer mask for enemy and wall only lineRenderer = gameObject.GetComponent <LineRenderer>(); lineRenderer.enabled = true; lineRenderer.useWorldSpace = true; lineRenderer.sortingLayerName = "Bullet"; lineRenderer.material.color = Color.green; Ray2D ray = new Ray2D(transform.position, transform.up); lineRenderer.SetPosition(0, transform.position); playerColli.enabled = false; hit = Physics2D.Raycast(transform.position, Input.mousePosition - Camera.main.WorldToScreenPoint(GameObject.FindGameObjectWithTag("Player").transform.position), distance, finalLayer); playerColli.enabled = true; if (hit.collider) { lineRenderer.SetPosition(1, hit.point); if (hit.collider.tag == "Enemy") { EnemyTakeDamage EnemyDamageScript = hit.collider.gameObject.GetComponent <EnemyTakeDamage>(); EnemyDamageScript.takeDamage(damage); } } else { lineRenderer.SetPosition(1, ray.GetPoint(distance)); } }
void OnTriggerEnter2D(Collider2D hit) { if (hit.gameObject.tag == "Enemy") { EnemyTakeDamage EnemyDamageScript = hit.gameObject.GetComponent <EnemyTakeDamage>(); EnemyDamageScript.takeDamage(damage); } }
private GameObject hpBar; //Actual whole reload Bar void Start() { EnemyDirection = Vector3.right; dmgScript = GetComponent <EnemyTakeDamage>(); hpBar.SetActive(true); }
public DemoManController(DemomanView _View, EnemyPool _Pool) { Health = 200; speed = 5; DamageCounter = new EnemyTakeDamage(this); Pool = _Pool; _View.WasHitted += DamageCounter.TakeDamage; View = _View; }
void Shoot() { RaycastHit hitInfo; if (Physics.Raycast(FPSCam.transform.position, FPSCam.transform.forward, out hitInfo, range)) { Debug.Log(hitInfo.transform.name); EnemyTakeDamage target = hitInfo.transform.GetComponent <EnemyTakeDamage>(); if (target != null) { target.TakeDamage(damage); onCooldown = true; } } }
void OnCollisionEnter2D(Collision2D hit) { if (hit.gameObject.tag == "Enemy") { EnemyTakeDamage EnemyDamageScript = hit.gameObject.GetComponent <EnemyTakeDamage>(); EnemyDamageScript.takeDamage(damage); Destroy(this.gameObject); } else { Vector3 rot = transform.rotation.eulerAngles; rot = new Vector3(rot.x, rot.y, rot.z + 180); Instantiate(bulletPrefab, transform.position - (transform.position - initial.position).normalized, Quaternion.Euler(rot)); Destroy(this.gameObject); } }
void Shoot() { ammo -= 1; gunSound.Play(); RaycastHit hitInfo; if (Physics.Raycast(FPSCam.transform.position, FPSCam.transform.forward, out hitInfo, range)) { Debug.Log(hitInfo.transform.name); EnemyTakeDamage target = hitInfo.transform.GetComponent <EnemyTakeDamage>(); if (target != null) { target.TakeDamage(damage); } if (hitInfo.transform.name == "WeakPoint") { hitInfo.transform.GetComponent <DragonWeakPoint>().TakeDamage(damage); } if (hitInfo.transform.tag == "Bird") { hitInfo.transform.GetComponent <Bird>().TakeDamage(damage); } } }
void OnEnable() { myETD = gameObject.GetComponent <EnemyTakeDamage>(); ex = FriendManager.Instance.GetFriend("Ex") as BossFriendEx; ex.stuart = this; }