예제 #1
0
    IEnumerator  GiveAt()
    {
        isAttack = true;
        swordAnim.SetBool("idle", false);
        swordAnim.SetBool("attack", true);
        state = hit.collider.gameObject.GetComponent <EnemyStates>();
        yield return(new WaitForSeconds(0.5f / 1.2f));

        swordAnim.SetBool("attack", false);
        swordAnim.SetBool("idle", true);
        state.GetDamage(UnityEngine.Random.Range(Damage, Damage + 3));
        yield return(new WaitForSeconds(1));

        isAttack = false;
    }