public static void CreateStateDictionary() { EnemyStateDictionary.CreateStateDictionary(); Debug.Log($"<color=black> firepoints {System.Enum.GetNames(typeof(GameEnums.FirePointType)).Length}</color>"); Debug.Log($"<color=black> trucks {System.Enum.GetNames(typeof(GameEnums.Truck)).Length}</color>"); }
public static void CreateStateDictionary() { EnemyStateDictionary.CreateStateDictionary(); }