private void AddEnemy(Wave wave) { enemyType = (EnemyType)selectedType; specialAbility = (EnemySpecialAbility)selectedAbility; wave.enemies.Add(new Enemy(enemyType, specialAbility)); }
public Enemy(EnemyType enemyType, EnemySpecialAbility specialAbility) { this.enemyType = enemyType; this.specialAbility = specialAbility; }