예제 #1
0
 void Start()
 {
     // audioSource = gameObject.AddComponent<AudioSource>();
     enemyAnimator   = GetComponent <EnemyAnimations>();
     enemyTypeDamage = GetComponent <EnemyTypes>();
     enemySound      = GetComponent <EnemySoundEffect>();
     // player = GameObject.FindWithTag("PlayerFPS").transform;
     player       = GameObject.FindWithTag("PlayerScripts").transform;
     timeBtwShots = startTimeBtwShots;
 }
예제 #2
0
파일: Enemy.cs 프로젝트: lpointet/runblobby
    protected override void Awake()
    {
        base.Awake();

        myRb = GetComponent<Rigidbody2D> ();
        myAudio = GetComponent<EnemySoundEffect> ();
        myAnim = GetComponent<Animator> ();

        mySprite.enabled = false;
    }