public void Close() { if (!ProjectLoaded) { return; } Rooms.Clear(); DoorSets.Clear(); Doors.Clear(); ScrollSets.Clear(); PlmSets.Clear(); ScrollPlmDatas.Clear(); Backgrounds.Clear(); Fxs.Clear(); SaveStations.Clear(); LevelDatas.Clear(); EnemySets.Clear(); EnemyGfxs.Clear(); ScrollAsms.Clear(); DoorAsms.Clear(); SetupAsms.Clear(); MainAsms.Clear(); TileSets.Clear(); TileTables.Clear(); TileSheets.Clear(); Palettes.Clear(); AreaMaps.Clear(); PlmTypes.Clear(); EnemyTypes.Clear(); CurrentRom = null; ProjectPath = String.Empty; RomFileName = String.Empty; ProjectFileName = String.Empty; RoomTiles.Clear(); MapTiles.Clear(); BackgroundImage = null; ChangesMade = false; ProjectLoaded = false; ProjectClosed?.Invoke(this, null); }
// Read all enemy sets from ROM. private void ReadEnemySets(Rom rom, List <RoomState> roomStates) { List <int> addressesPC = new List <int> (); foreach (RoomState r in roomStates) { int address = Tools.LRtoPC(r.EnemySetPtr); if (address != 0) // Skip invalid addresses { addressesPC.Add(address); } } Tools.RemoveDuplicates(addressesPC); EnemySets.Clear(); for (int n = 0; n < addressesPC.Count; n++) { EnemySets.Add(new EnemySet()); EnemySets [n].ReadFromROM(rom, addressesPC [n]); } }