//for allies and self void AMolatGotHit(float damage, float percentOfHealth, GameObject attacker, GameObject victim) { //if its me if (victim == gameObject && _RenderedObjectsDictionary.ContainsKey(attacker)) { EnemyPriority currentPriority = _RenderedObjectsDictionary[attacker]; currentPriority.TheyHitMe(percentOfHealth); currentPriority.ISawYou(); GotHit(attacker); } }