public override void Handle(byte[] PacketBytes) { using (MemoryStream MemoryStream = new MemoryStream(PacketBytes)) { using (BinaryReader Reader = new BinaryReader(MemoryStream)) { MemoryStream.Position = 2; int ClientId = Helper.ReadInt(Reader); Debug.Log("Получены данные от клиента " + ClientId); EnemyPlayerInfo EnemyInfo = NetworkProfile.GetEnemyByKey(ClientId); EnemyInfo.X = Helper.ReadFloat(Reader); EnemyInfo.Y = Helper.ReadFloat(Reader); EnemyInfo.Z = Helper.ReadFloat(Reader); EnemyInfo.Yaw = Helper.ReadFloat(Reader); EnemyInfo.Pitch = Helper.ReadFloat(Reader); Debug.Log("X: " + EnemyInfo.X); Debug.Log("Y: " + EnemyInfo.Y); Debug.Log("Z: " + EnemyInfo.Z); Debug.Log("Yaw: " + EnemyInfo.Yaw); Debug.Log("Pitch: " + EnemyInfo.Pitch); Debug.Log("Данные игрока " + ClientId + " обновлены"); } } }
// Use this for initialization void Start() { if (Application.loadedLevelName == "BattleRoom") { enemyBoom = GameObject.Find("EnemyPlayer").GetComponent <EnemyPlayerInfo>(); } Destroy(this.gameObject, 1f); }
void Start() { AnimationManager = GetComponent <AnimationManager>(); SoundManager = GetComponent <SoundManager>(); EnemyInfo = NetworkProfile.GetLastEnemyPlayer();//NetworkProfile.GetEnemyByKey(this.IdClient); RigidBody = GetComponent <Rigidbody>(); TextMeshPro = Nickname.GetComponent <TextMeshPro>(); TextMeshPro.text = EnemyInfo.Nickname; ClientId = EnemyInfo.ClientId; }
// Use this for initialization void Start() { enemy_Info = GameObject.Find("EnemyPlayer").GetComponent <EnemyPlayerInfo>(); shootablemask = LayerMask.GetMask("Shootable"); gunAudio = GetComponent <AudioSource>(); gunParticle = GetComponent <ParticleSystem>(); gunLine = GetComponent <LineRenderer>(); gunLight = GetComponent <Light>(); }
public static EnemyPlayerInfo GetEnemyByKey(int ClientId) { EnemyPlayerInfo EnemyPlayer = EnemyPlayerDictionary[ClientId]; EnemyPlayer.X = 0f; EnemyPlayer.Y = 0f; EnemyPlayer.Z = 0f; EnemyPlayer.Pitch = 0f; EnemyPlayer.Yaw = 0f; return(EnemyPlayer); }
void Update() { if (GameStart == 1 && Application.loadedLevelName != "BattleRoom") { Buffer.BlockCopy(recv_E.Buffer, 4, id_temp, 0, 4); Application.LoadLevel("BattleRoom"); } if (GameStart == 1 && Application.loadedLevelName == "BattleRoom") { readyInfo.SetReady(); pInfo = GameObject.Find("Player").GetComponent <PInfo>(); enemyInfo = GameObject.Find("EnemyPlayer").GetComponent <EnemyPlayerInfo>(); pInfo.player_Info.user_id = BitConverter.ToInt32(id_temp, 0); enemyInfo.transform.position = new Vector3(-10, 0, 0); pInfo.transform.position = new Vector3(0, 0, 0); if (pInfo.player_Info.user_id == 2) { pInfo.transform.position = new Vector3(-10, 0, 0); enemyInfo.transform.position = new Vector3(0, 0, 0); } Packet.Serialize(readyInfo).CopyTo(pbuffer, 0); packet.Packet_Create(pbuffer); send_E.SetBuffer(packet.GetPacket(), 0, packet.GetPacket().Length); send(send_E); GameStart++; } if (GameStart == 2 && Application.loadedLevelName == "BattleRoom") { if (playerInfo.user_id == pInfo.player_Info.user_id) { return; } enemyInfo.SetPos(playerInfo.playerPos); enemyInfo.SetRot(playerInfo.playerRot); enemyInfo.SetHealth(playerInfo.health); enemyInfo.SetShoot(playerInfo.shoot); enemyInfo.SetWalking(playerInfo.walking); enemyInfo.SetDeath(playerInfo.death); enemyInfo.SetSkill(playerInfo.skill); enemyInfo.SetAimPos(playerInfo.CannonPos); } }
// Use this for initialization void Start() { shootablemask = LayerMask.GetMask("Shootable"); gunAudio = GetComponent <AudioSource>(); gunParticle = GetComponent <ParticleSystem>(); gunLine = GetComponent <LineRenderer>(); gunLight = GetComponent <Light>(); playerBuff = GameObject.Find("Player").GetComponent <PlayerBuff>(); if (Application.loadedLevelName == "BattleRoom") { enemy_Player = GameObject.Find("EnemyPlayer").GetComponent <EnemyPlayerInfo>(); } }
private void FixedUpdate() { //Создание игрового объекта на сцене if (NetworkProfile.IsSessionHaveNewPlayer()) { EnemyPlayerInfo Enemy = NetworkProfile.GetLastEnemyPlayer(); if (Enemy.StartPosition != -1) { InstantiateEnemyPlayer(Enemy.StartPosition); } else { InstantiateExistedEnemyPlayer(Enemy.X, Enemy.Y, Enemy.Z, Enemy.Pitch, Enemy.Yaw); } } }
private void Fire() { if (PlayerInputHandler.GetFireInput() && CanFire && PlayerStats.IsMagazineNotEmpty() && !IsReloading) { HitInfo = new RaycastHit(); if (Physics.Raycast(Camera.transform.position, Camera.transform.forward, out HitInfo)) { ShootParticle.Play(); SoundManager.FireSound(); PlayerStats.MinusAmmo(); Debug.Log(HitInfo.transform.name); if (HitInfo.transform.name == "Enemy(Clone)") { GameObject Target = HitInfo.transform.gameObject; EnemyPlayerCharacterController EnemyController = Target.GetComponent <EnemyPlayerCharacterController>(); EnemyPlayerInfo EnemyInfo = EnemyController.EnemyInfo; Debug.Log("Попаданиe по игроку: " + EnemyInfo.ClientId + " c ником " + EnemyInfo.Nickname); ShootPacket ShootPacket = new ShootPacket(EnemyInfo.ClientId); NetworkManager.SendPacket(ShootPacket); } else { ShootPacket ShootPacket = new ShootPacket(0); NetworkManager.SendPacket(ShootPacket); } CanFire = false; StartCoroutine(LockFire(0.1f)); } } else if (PlayerInputHandler.GetReloadInput() && PlayerStats.IsMagazineNotFull() && !IsReloading) { IsReloading = true; SoundManager.ReloadSound(); CanFire = false; StartCoroutine(LockFireForReloading(2f)); } }
public static EnemyPlayerInfo GetLastEnemyPlayer() { HaveNewPlayer = false; Dictionary <int, EnemyPlayerInfo> .KeyCollection KeyCol = EnemyPlayerDictionary.Keys; EnemyPlayerInfo LastEnemy = new EnemyPlayerInfo(); int i = 0; foreach (int Key in KeyCol) { i++; if (i == KeyCol.Count) { LastEnemy = EnemyPlayerDictionary[Key]; break; } } return(LastEnemy); }