private void OnTriggerEnter(Collider other) { Enemy enemy = other.GetComponentInParent <Enemy>(); EnemyPlane enemyPlane = other.GetComponentInParent <EnemyPlane>(); Bridge bridge = other.GetComponentInParent <Bridge>(); if (enemy) { Destroy(enemy.gameObject); scoreKeeper.score++; this.triggerBoom(enemy.transform); } else if (enemyPlane) { Destroy(enemyPlane.gameObject); scoreKeeper.score += 5; this.triggerBoom(enemyPlane.transform); } else if (bridge) { bridge.ShiftMesh(); Destroy(this.gameObject); } else if (other.CompareTag("Wall")) { Destroy(this.gameObject); } }
public void LowerLifeWhenHitByBullet() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.5f)); Assert.AreEqual(5, enemy.Hitpoints); enemy.CheckIfHitAndReact(new Vector2D(1.2f, 0.5f)); Assert.AreEqual(4, enemy.Hitpoints); }
private void OnTriggerEnter(Collider other) { Enemy enemy = other.GetComponentInParent <Enemy>(); EnemyPlane enemyPlane = other.GetComponentInParent <EnemyPlane>(); //Śmierć if (enemy || enemyPlane || other.CompareTag("Wall")) { this.Wreck(); } else { if (other.gameObject.name.Equals("FuelTank")) { play.fuelCount += 20f; } else if (other.gameObject.name.Equals("SpawnWall")) { var oldpos = currentStage.transform.position; Vector3 newpos = new Vector3(oldpos.x, oldpos.y, oldpos.z + 50); nextStage = Instantiate(stagePrefab, newpos, currentStage.transform.rotation, null); EnemyPlane enpl = nextStage.GetComponentInChildren <EnemyPlane>(); enpl.player = play.gameObject; } else if (other.gameObject.name.Equals("DespawnWall")) { Destroy(currentStage); currentStage = nextStage; } } }
public void LowerLifeWhenHitByBullet() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.5f)); Assert.AreEqual(5, enemy.Hitpoints); enemy.CheckIfHitAndReact(new Vector2D(1.2f, 0.5f)); Assert.AreEqual(4, enemy.Hitpoints); }
public void DefeatEnemyPlane() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.9f)); bool defeated = false; enemy.Destroyed += () => { defeated = true; }; enemy.ReceiveAttack(5); Assert.LessOrEqual(enemy.Hitpoints, 0); Assert.IsTrue(defeated); }
public void DefeatEnemyPlane() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.9f)); bool defeated = false; enemy.Destroyed += () => { defeated = true; }; enemy.ReceiveAttack(5); Assert.LessOrEqual(enemy.Hitpoints, 0); Assert.IsTrue(defeated); }
/// <summary> /// Enemy Creation /// </summary> /// <returns></returns> IEnumerator CreateEnemyWave() { for (int i = 0; i < count; i++) { GameObject enemyObject; enemyObject = Instantiate(enemy, enemy.transform.position, Quaternion.identity); WayPoints waypoints = enemyObject.GetComponent <WayPoints>(); waypoints.pathPoints = pathPoints; waypoints.speed = speed; waypoints.SetPath(); EnemyPlane enemyClass = enemyObject.GetComponent <EnemyPlane>(); enemyClass.shotChance = shooting.fireChance; enemyClass.shotTimeMin = shooting.minTime; enemyClass.shotTimeMax = shooting.maxTime; enemyObject.SetActive(true); yield return(new WaitForSeconds(delay)); } Destroy(gameObject); }
private EnemyPlane UpdateEnemyPlane(GameTime gameTime, EnemyPlane enemy, Random rnd) { EnemyPlane newPlane = enemy; if (newPlane.canEnemyAttack(gameTime, rnd, player.Position)) { AddEnemyBulletModel(enemy.Position, enemy.getAttackDirection(rnd, player.Position)); } if (isFlyingOutOfBoundry(newPlane)) { newPlane.CalculateEnemyTurnAround(rnd); } if (newPlane.IsTurningAround() == true) { newPlane.PerformTurnAction(player.Position); } return(newPlane); }
public void EnemyDespawnsOutsideScreenArea() { enemy = new EnemyPlane(new Vector2D(ScreenSpace.Current.Left - enemy.DrawArea.Width, 0.5f)); AdvanceTimeAndUpdateEntities(); Assert.IsFalse(enemy.IsActive); }
public void CreateEnemyPlane() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.5f)); }
public void EnemyDespawnsOutsideScreenArea() { enemy = new EnemyPlane(new Vector2D(ScreenSpace.Current.Left - enemy.DrawArea.Width, 0.5f)); AdvanceTimeAndUpdateEntities(); Assert.IsFalse(enemy.IsActive); }
public void CreateEnemyPlane() { enemy = new EnemyPlane(new Vector2D(1.2f, 0.5f)); }
public void Update(GameTime gameTime, FirstPersonCamera camera, int[] enemyData) { List <DrawableModel> models = new List <DrawableModel>(); UpdateAndAddEnemy(gameTime, enemyData); octreeRoot.GetUpdatedModels(ref models); //Update All Models foreach (DrawableModel model in models) { if (model.GetType().ToString().Equals("ShootingGame.EnemyPlane")) { EnemyPlane newModel = UpdateEnemyPlane(gameTime, (EnemyPlane)model, rnd); octreeRoot.Add(newModel); } else if (model.GetType().ToString().Equals("ShootingGame.Player")) { Player newPlayer = (Player)model; newPlayer.DoTranslation(new Vector3((camera.Position - newPlayer.Position).X, 0, (camera.Position - newPlayer.Position).Z)); octreeRoot.Add(newPlayer); player = newPlayer; } else if (model.GetType().ToString().Equals("ShootingGame.TankModel")) { TankModel newTankModel = (TankModel)model; newTankModel.Update(gameTime, player, rnd); octreeRoot.Add(newTankModel); this.tank = newTankModel; } else { octreeRoot.Add(model); } } //Detect Collision List <int> modelsToRemove = new List <int>(); List <int> bulletsToRemove = new List <int>(); octreeRoot.DetectCollision(sceneManager.GetCity(), ref modelsToRemove, ref bulletsToRemove); foreach (int modelID in bulletsToRemove) { octreeRoot.RemoveDrawableModel(modelID); } foreach (int modelID in modelsToRemove) { DrawableModel model = octreeRoot.RemoveDrawableModel(modelID); if (model.GetType().ToString().Equals("ShootingGame.EnemyPlane")) { sceneManager.IncreasePlayerScore(((EnemyPlane)model).GetEnemyScore()); sceneManager.GetMusic().EffectStopPlay(); sceneManager.GetMusic().EffectPlay(); sceneManager.GetExplosionHandler().CreateExplosion(model.Position); } else if (model.GetType().ToString().Equals("ShootingGame.EnemyBullet")) { sceneManager.DeductPlayerHealth(10); sceneManager.GetMusic().hitSoundPlay(); } else if (model.GetType().ToString().Equals("ShootingGame.HealthGlobe")) { sceneManager.RecoverPlayerHealth(10); } } }
public void AddEnemyModel(Vector3 position, Vector3 direction, int[] enemyData) { DrawableModel newDModel = new EnemyPlane(enemyPlaneModel, Matrix.CreateTranslation(position.X, position.Y, position.Z), direction, enemyData); octreeRoot.Add(newDModel); }