예제 #1
0
파일: PuskaAnim.cs 프로젝트: Wilhu/Lowe
 private void OnTriggerStay2D(Collider2D other)
 {
     if (other.tag == "Enemy")
     {
         //Debug.Log("Enemy alueella");
         if (other.GetComponent <EnemyPeikkoMovement>() == null)
         {
             //Debug.Log("peikko attack skripti");
             EnemyPeikkoAttack Enemyscript = other.GetComponent <EnemyPeikkoAttack>();
             if (Enemyscript.activePeikko == true)
             {
                 animator.SetBool("PuskastaHypätty", true);
             }
         }
         else
         {
             //Debug.Log("peikko move skripti");
             other.GetComponent <EnemyPeikkoMovement>();
             EnemyPeikkoMovement Enemyscript = other.GetComponent <EnemyPeikkoMovement>();
             //Debug.Log(Enemyscript.activePeikko);
             if (Enemyscript.activePeikko == true)
             {
                 animator.SetBool("PuskastaHypätty", true);
             }
         }
     }
 }
예제 #2
0
 void Awake()
 {
     attackScript = transform.parent.GetComponent <EnemyPeikkoAttack>();
     //movementScript = transform.parent.GetComponent<EnemyPeikkoMovement>();
 }