void Awake() { enemy = this.gameObject.transform; player = GameObject.FindGameObjectWithTag("Player").transform; gunParticles = GetComponent <ParticleSystem>(); timeBetweenBullets = Random.Range(.5f, 1f); gunAudio = GetComponent <AudioSource>(); gunLight = GetComponent <Light>(); enemyAttack = GetComponentInParent <EnemyAttackGun>(); enemyMovement = GetComponentInParent <EnemyMovmentSlow>(); }
void Awake() { patrol = GetComponent <Patrol>(); enemy = this.gameObject.transform; enemyMovement = GetComponent <EnemyMovmentSlow>(); agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); agent.autoBraking = false; player = GameObject.FindGameObjectWithTag("Player").transform; enemyMovement.enabled = false; enemyHealth = GetComponent <EnemyHealthSlowGun>(); GoToNextPoint(); }