void Update() { float distance = Vector3.Distance(transform.position, PlayerManager.instance.playerObject.transform.position); if (distance <= enemy.enemyTriggerRange) { transform.LookAt(PlayerManager.instance.playerObject.transform.position); enemyMotor.moveToPoint(PlayerManager.instance.playerObject.transform.position); } else { enemyMotor.startWander(); } if (enemyHealth <= 0) { killEnemy(); } }