public void TransformUI() { Transform posEnemy = enemy.GetComponent <Transform>(); posEnemy.transform.position = new Vector3(posEnemy.position.x, posEnemy.position.y, posEnemy.position.z); posUI.position = camera.WorldToScreenPoint(new Vector3(posEnemy.position.x, posEnemy.position.y + 1.9f, posEnemy.position.z)); }
void StopAttack() { m_enemyMelee.GetComponent <EnemyMelee> ().enemyAttack = false; }