// Use this for initialization void Start() { bgm = BGManager.GetComponent<BG_manager>(); enemyManager = EnemyManager.GetComponent<EnemyManager>(); Toolbox.Instance.loadingCard.SetActive(false); StartWaveMaker(); //print("waveActive = " + waveActive); //ChangeWavePhase(wavePhase.intro); enemyManager.SetWaveNumber(waveNumber); ChangeWavePhase(wavePhase.intro); waveText.text = "wave " + waveNumber.ToString(); waveAnimator = waveTitle.GetComponent<Animator>(); waveAnimator.SetTrigger("happen"); }