// Start is called before the first frame update public void Enter(Enemy enemy) { deathTime = Time.time; hpBar = enemy.GetComponent <EnemyHitPoint>(); dropableItem = enemy.GetComponent <ItemDropEvent>(); if (dropableItem) { dropableItem.DropItem(); } }
public void DealDamage() { foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { if (IsTargetInAttackRange(enemy.transform) && !attackedEnemy.Contains(enemy.transform)) { attackedEnemy.Add(enemy.transform); visualScript.HitFX(Random.Range(0, 2), enemy.transform.position + Vector3.up); EnemyHitPoint enemyScript = enemy.GetComponent <EnemyHitPoint>(); if (enemyScript != null) { enemyScript.TakeDamage(attackBaseDamage); } else { Debug.LogWarning("Enemy Properties script not found in attacked enemy. this enemy won't take damage and show hp bar."); } } } }