예제 #1
0
        public void AntHill(int row, int col, int team)
        {
            AntHill hill = new AntHill(row, col, team);

            if (team == 0)
            {
                if (Map[row, col] == Tile.Land)
                {
                    Map[row, col] = Tile.HillMine;
                }

                MyHills.Add(hill);
            }
            else
            {
                if (Map[row, col] == Tile.Land)
                {
                    Map[row, col] = Tile.HillEnemy;
                }

                // exists?
                if (EnemyHills.FirstOrDefault(x => x.EqualTo(hill)) == null)
                {
                    EnemyHills.Add(hill);
                }
            }
        }
예제 #2
0
        public void AntHill(int row, int col, int team)
        {
            AntHill hill = new AntHill(row, col, team);

            map[col, row].isActiveHill = true;
            if (team == 0)
            {
                MyHills.Add(hill);
                map[col, row].isMyHill = true;
            }
            else
            {
                EnemyHills.Add(hill);
                map[col, row].isEnemyHill = true;
            }
        }
예제 #3
0
        public void AntHill(int row, int col, int team)
        {
            if (map[row, col] == Tile.Land)
            {
                map[row, col] = Tile.Hill;
            }

            AntHill hill = new AntHill(row, col, team);

            if (team == 0)
            {
                MyHills.Add(hill);
            }
            else
            {
                EnemyHills.Add(hill);
            }
        }
예제 #4
0
        public void StartNewTurn()
        {
            // start timer
            turnStart = DateTime.Now;

            foreach (var coord in coords)
            {
                ClearDynamic(ref map[coord.x, coord.y]);
            }


            MyHills.Clear();
            MyAnts.Clear();
            EnemyHills.Clear();
            EnemyAnts.Clear();
            DeadTiles.Clear();
            FoodTiles.Clear();
        }
예제 #5
0
        public void StartNewTurn()
        {
            // start timer
            turnStart = DateTime.Now;

            // clear ant data
            foreach (Location loc in MyAnts)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }
            foreach (Location loc in MyHills)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }
            foreach (Location loc in EnemyAnts)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }
            foreach (Location loc in EnemyHills)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }
            foreach (Location loc in DeadTiles)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }

            MyHills.Clear();
            MyAnts.Clear();
            EnemyHills.Clear();
            EnemyAnts.Clear();
            DeadTiles.Clear();

            // set all known food to unseen
            foreach (Location loc in FoodTiles)
            {
                map[loc.Row, loc.Col] = Tile.Land;
            }
            FoodTiles.Clear();
            OccupiedNextRound.Init(false);
        }
예제 #6
0
        public void StartNewTurn()
        {
            // start timer
            turnStart = DateTime.Now;

            // clear ant data
            foreach (Location loc in MyAnts)
            {
                Map[loc.RowY, loc.ColX] = Tile.Land;
            }
            foreach (Location loc in MyHills)
            {
                Map[loc.RowY, loc.ColX] = Tile.Land;
            }
            foreach (Location loc in EnemyAnts)
            {
                Map[loc.RowY, loc.ColX] = Tile.Land;
            }
            //foreach (Location loc in EnemyHills) Map[loc.RowY, loc.ColX] = Tile.Land;
            foreach (Location loc in DeadTiles)
            {
                Map[loc.RowY, loc.ColX] = Tile.Land;
                EnemyHills.RemoveWhere(x => x.EqualTo(loc));
            }

            MyHills.Clear();
            MyAnts.Clear();
            //EnemyHills.Clear();
            EnemyAnts.Clear();
            DeadTiles.Clear();

            // set all known food to unseen
            foreach (Location loc in FoodTiles)
            {
                Map[loc.RowY, loc.ColX] = Tile.Land;
            }
            FoodTiles.Clear();
        }