/// <summary> /// Check the given row/column /// </summary> /// <param name="row">The row to attack</param> /// <param name="col">The col to attack</param> /// <returns>The result of the check</returns> internal AttackResult Check(int row, int col) { AttackResult result = default(AttackResult); if (RadarLimit == 0) { result = new AttackResult(ResultOfAttack.RadarUsed, "have already used all of your radar charge!", row, col); return(result); } else if (Radar == true) { result = new AttackResult(ResultOfAttack.RadarUsed, "have already used your radar for this turn!", row, col); return(result); } result = EnemyGrid.CheckTile(row, col); switch (result.Value) { case ResultOfAttack.Destroyed: case ResultOfAttack.Hit: _hits += 1; break; case ResultOfAttack.Miss: _misses += 1; break; } return(result); }