void StartEnemyTurn() { if (PlayerPrefs.GetString("WHOS_ATTACKING") == "NGC1300BOSS") { EnemyFIreAndDamageBoss enemycontroller = EnemyFIreAndDamageBoss.FindObjectOfType <EnemyFIreAndDamageBoss> (); enemycontroller.EnemyTurn(); } if (PlayerPrefs.GetString("WHOS_ATTACKING") == "ShipSmallGreyDefault") { EnemyFireAndDamage enemycontroller = EnemyFireAndDamage.FindObjectOfType <EnemyFireAndDamage>(); enemycontroller.EnemyTurn(); } if (PlayerPrefs.GetString("WHOS_ATTACKING") == "QuantumDefault") { EnemyFireAndDamage enemycontroller = EnemyFireAndDamage.FindObjectOfType <EnemyFireAndDamage>(); enemycontroller.EnemyTurn(); } statusText.text = "Enemy Turn, Prepare Yourself!"; if (hasDoneAnimation == 1) { // animator.SetTrigger ("nextTurn"); aimingReticle.SetActive(false); hasDoneAnimation = 0; } //enemycontroller.EnemyTurn(); }
void Start() { //chanceOfDipolomacyWorking = 5; Text yourDialog = GetComponent <Text> (); Text yourAnswer1 = GetComponent <Text> (); Text yourAnswer2 = GetComponent <Text> (); Text yourAnswer3 = GetComponent <Text> (); Text enemyDialog = GetComponent <Text> (); yourAnswerPanel1.SetActive(false); yourAnswerPanel2.SetActive(false); yourAnswerPanel3.SetActive(false); diplomacyPanel.SetActive(false); yourDialogPanel.SetActive(false); enemyDialogPanel.SetActive(false); enemyScript = EnemyFireAndDamage.FindObjectOfType <EnemyFireAndDamage> (); }
void Start() { singleFight = SingleFightScriptPlace.FindObjectOfType <SingleFightScriptPlace> (); if (singleFight != null) { enemyHealthSingleFight = EnemyFireAndDamage.FindObjectOfType <EnemyFireAndDamage> (); enemyHealthHere = enemyHealthSingleFight.EnemyHealth; } if (singleFight == null) { enemyHealthMultipleFight = TwoEnemiesAttackingScript.FindObjectOfType <TwoEnemiesAttackingScript> (); enemyHealthHere = enemyHealthMultipleFight.EnemyHealth; } }