void Start() { _enemyFinder = GetComponent <EnemyFinder>(); if (_enemyFinder == null) { gameObject.AddComponent <EnemyFinder>(); _enemyFinder = GetComponent <EnemyFinder>(); } _playerHealth = GetComponent <Health>(); if (_playerHealth == null) { gameObject.AddComponent <Health>(); _playerHealth = GetComponent <Health>(); } _playerShoot = GetComponent <PlayerShoot>(); if (_playerShoot == null) { gameObject.AddComponent <PlayerShoot>(); _playerShoot = GetComponent <PlayerShoot>(); } rb = GetComponent <Rigidbody2D>(); _animator = GetComponent <Animator>(); _playerMovement = GetComponent <PlayerMovement>(); _arduinoInput = GameObject.FindWithTag(Values.ArduinoInputManager).GetComponent <ArduinoInput>(); _playerShoot.wantsToShoot.AddListener(SetTargetForShooting); OnPlayerDeathEvent.AddListener(OnDeath); }
public void Awake() { enemiesInSight = new List <Enemy>(); enemyFinder = GetComponentInChildren <EnemyFinder>(); enemyFinder.onEnemyEnter = OnEnemyEnter; enemyFinder.onEnemyExit = OnEnemyExit; enemyFinder.SetRadius(range); }
//this can be childed to the gameobject because it has no trigger colliders void CreateFinder() { myTracker = new GameObject(); myTracker.transform.parent = gameObject.transform; myTracker.transform.localScale = new Vector3(1, 1, 1); myTracker.transform.localPosition = new Vector3(0, 0, (lockOnDistance / 2)); myTracker.transform.localRotation = Quaternion.Euler(90, 0, 0); myTracker.name = "Finder"; EnemyFinder myFinder = myTracker.AddComponent <EnemyFinder>(); myFinder.AttachPlayer(gameObject); myFinder.RequiredData(useTargetingSystem); CapsuleCollider myCollider = myTracker.AddComponent <CapsuleCollider>(); myCollider.isTrigger = true; myCollider.radius = 1; myCollider.height = lockOnDistance; }
private void Awake() { instance = this; }