static void OpenWindow()
    {
        EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow));

        window.minSize = new Vector2(600, 300);
        window.Show();
    }
예제 #2
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 static void OpenWindow()
 {
     //create window instance
     EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow));
     //set size window size
     window.minSize = new Vector2(600, 300);
     //for see the window
     window.Show();
 }
예제 #3
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    static void OpenWindow()
    {
        //EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow));
        //window.minSize = new Vector2(600, 300);
        //window.Show();

        EnemyDesignerWindow window = CreateInstance(typeof(EnemyDesignerWindow)) as EnemyDesignerWindow;

        window.minSize = new Vector2(700, 300);
        window.ShowUtility();
    }
예제 #4
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    static void OpenWindow()
    {
        //EnemyDesignerWindow window = (EnemyDesignerWindow) GetWindow( typeof( EnemyDesignerWindow ) , true, "hellow", true );
        EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow));

        window.minSize = new Vector2(300, 600);
        window.maxSize = new Vector2(900, 900);
        //window.Show();
        window.ShowPopup();
        //window.ShowAuxWindow();	// 보여주기는 같아도 다른 곳에 포커싱을 하면 자동으로 닫힌다.
    }