static void OpenWindow() { EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow)); window.minSize = new Vector2(600, 300); window.Show(); }
static void OpenWindow() { //create window instance EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow)); //set size window size window.minSize = new Vector2(600, 300); //for see the window window.Show(); }
static void OpenWindow() { //EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow)); //window.minSize = new Vector2(600, 300); //window.Show(); EnemyDesignerWindow window = CreateInstance(typeof(EnemyDesignerWindow)) as EnemyDesignerWindow; window.minSize = new Vector2(700, 300); window.ShowUtility(); }
static void OpenWindow() { //EnemyDesignerWindow window = (EnemyDesignerWindow) GetWindow( typeof( EnemyDesignerWindow ) , true, "hellow", true ); EnemyDesignerWindow window = (EnemyDesignerWindow)GetWindow(typeof(EnemyDesignerWindow)); window.minSize = new Vector2(300, 600); window.maxSize = new Vector2(900, 900); //window.Show(); window.ShowPopup(); //window.ShowAuxWindow(); // 보여주기는 같아도 다른 곳에 포커싱을 하면 자동으로 닫힌다. }