public static void AddInvoker_Battle_EnemyDeathEnd(EnemyDeath deathScript) { invokers_Battle_EnemyDeathEnd.Add(deathScript); //if (listeners_SpeedUpFX != null) foreach (UnityAction <int> listener in listeners_Battle_EnemyDeathEnd) { deathScript.AddListener_Battle_EnemyDeathEnd(listener); } }