private void Awake() { navMeshAgent = GetComponent <NavMeshAgent>(); physicsCollider = GetComponent <SphereCollider>(); particleManager = GetComponent <ParticleManager>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); //meshRenderer = GetComponent<SkinnedMeshRenderer>(); enemyInfo = enemyData.enemyInfo; }
// public AudioClip DamageClip; private void Awake() { navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); attackSystem = GetComponent <AttackSystem>(); objectPoolManager = GetComponent <ObjectPoolManager>(); getHitComponent = GetComponent <GetHitComponent>(); particleManager = GetComponent <ParticleManager>(); capsuleCollider = GetComponent <CapsuleCollider>(); enemyInfo = enemyData.enemyInfo; CreatAttackDisInfoCollection(); }