예제 #1
0
 //Placeholder functions for Animation events.
 public void Hit()
 {
     if (canDamage == true)
     {
         damageInflict.InflictDamage();
         canExit = false;
     }
 }
예제 #2
0
 public void Hit()
 {
     if (enemyController.canDamage == true)
     {
         damageInflict.InflictDamage();
         enemyController.canExit = false;
     }
 }