void Update() { if (Input.GetMouseButtonDown(0)) { HandleTouch(); } else if (Input.GetMouseButtonDown(1)) { HandleAlternativeTouch(); } if (Input.GetKeyDown(KeyCode.G)) { board.ShowGrid = !board.ShowGrid; } enemies.GameUpdate(); ++activeSlowUpdateUnit; if (activeSlowUpdateUnit > Common.enemySlowUpdateRate) { activeSlowUpdateUnit = 0; enemies.GameSlowUpdate(); } }