예제 #1
0
    public void spawnEnemiesAtNextCheckpoint()
    {
        currentEnemies = new List <GameObject>();


        GameObject      checkpointObj = getNextEnemyCheckpoint();
        EnemyCheckpoint checkpoint    = checkpointObj.GetComponent <EnemyCheckpoint>();

        List <Transform>  spawns        = checkpoint.GetSpawnLocationsAtCheckpoint();
        List <GameObject> asleepEnemies = getNonActiveEnemies();

        foreach (Transform spawn in spawns)
        {
            GameObject enemy = Instantiate(enemies[0]);

            enemy.GetComponent <EnemyController>().SetupEnemy(spawn);
            currentEnemies.Add(enemy);
            asleepEnemies.RemoveAt(0);
        }

        enemiesLeft = currentEnemies.Count;
    }