private void Awake() { _car = FindObjectOfType <Car>(); _enemyCarSpawner = FindObjectOfType <EnemyCarSpawner>(); _roadSpawner = FindObjectOfType <RoadSpawner>(); _sideTileSpawner = FindObjectOfType <SideTileSpawner>(); }
private void Awake() { car_spawn = FindObjectOfType <EnemyCarSpawner>(); }