/// <summary>
    /// 设置子弹是否进行碰撞检测
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int SetBulletDetectCollision(ILuaState luaState)
    {
        EnemyBulletBase bullet = luaState.ToUserData(-2) as EnemyBulletBase;
        bool            value  = luaState.ToBoolean(-1);

        luaState.Pop(2);
        bullet.SetDetectCollision(value);
        return(0);
    }