void Start() { player = GameObject.FindWithTag("Player"); audio = GameObject.Find("EnemyAudioManager").GetComponent <EnemyAudioManager>(); BS = this.GetComponent <BulletSpawnEnemy> (); frameCounter = 0; shootRange = distanceMax + 1; }
void Start() { if (instance != null) { Debug.LogError("Should not have more than one EnemyAudioManager"); } instance = this; }
private void Awake() { EnemyAttributes = GetComponent <EnemyAttributes>(); EnemyAttributes.SetManager(this); EnemyAudioManager = GetComponentInChildren <EnemyAudioManager>(); EnemyAudioManager.SetManager(this); EnemyMovement = GetComponent <EnemyMovement>(); EnemyMovement.SetManager(this); }
void Awake() { if (instance == null) { GameObject.DontDestroyOnLoad(this.gameObject); instance = this; } else { GameObject.Destroy(this.gameObject); } }
private void Start() { /*ルートが設定されているなら、自動で設定する*/ if (m_routeObjectParent != null) { GameObject[] routeObjectChirdren = new GameObject[m_routeObjectParent.transform.childCount]; for (int i = 0; i < m_routeObjectParent.transform.childCount; i++) { routeObjectChirdren[i] = m_routeObjectParent.transform.GetChild(i).gameObject; } if (m_isOrderBy) { m_routeObjects = routeObjectChirdren.OrderBy(route => route.gameObject.name).ToArray(); } else { m_routeObjects = routeObjectChirdren.OrderByDescending(route => route.gameObject.name).ToArray(); } this.transform.position = m_routeObjects[0].transform.position; } if (m_lookAtPosParent) { m_yearDistance = 0.1f; m_lookAtPosChirdlen = new GameObject[m_lookAtPosParent.transform.childCount]; for (int i = 0; i < m_lookAtPosParent.transform.childCount; i++) { m_lookAtPosChirdlen[i] = m_lookAtPosParent.transform.GetChild(i).gameObject; } m_lookAtPosChirdlen.ToList().ForEach(pos => Debug.Log(pos.gameObject.name)); RotateEnemy(); } m_audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); m_audio = GetComponentInChildren <EnemyAudioManager>(); m_elc = GetComponentInChildren <EnemyLightController>(); m_rb = GetComponent <Rigidbody>(); m_agent = GetComponent <NavMeshAgent>(); m_eStatus = EnemyStatus.Patrol; m_player = GameObject.FindGameObjectWithTag("Player"); if (!m_player) { Debug.LogError("プレイヤーが取得できていない"); } else { Debug.Log($"プレイヤーを取得。{m_player.name}"); } m_gm = FindObjectOfType <GameManager>(); m_adc = FindObjectsOfType <AutomationDoorController>(); if (m_adc != null) { Debug.Log($"{this.gameObject.name}::AutomationDoorControllerを取得::{m_adc.Length + 1}個"); } else { Debug.LogError("AutomationDoorControllerを取得できていない"); } m_ef = GetComponentInChildren <EnemyEffects>(); m_eef = GetComponentInChildren <EnemyEyeField>(); BuildSequence(); GoToNextPoint(); }