public override bool Execute(Enemy target) { bool success = false; success = target.ReduceHealth (MediumDamage(), target.GetShield(), AttackElement() ); target.SetStatus (Status.BURNED); return success; }
public override bool Execute(Enemy target) { bool success = false; success = target.ReduceHealth (LargeDamage(), target.GetShield(), AttackElement() ); if (success) { target.SetStatus (Status.DAZED); } return success; }