void OnTriggerEnter(Collider other) { if (other.CompareTag(target)) { //Debug.Log ("Choque con enemigo"); other.GetComponent <health> ().changeHealth(damage); Instantiate(hitEffect, transform.position, Quaternion.identity); Vector3 dir = other.transform.position - owner.transform.position; dir.y = 0; dir.Normalize(); Enemigo _enemigoScript = other.GetComponent <Enemigo> (); if (_enemigoScript != null) { _enemigoScript.AddImpact(dir, impacto); } } }