// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); rend = GetComponent <Renderer>(); player = GameObject.FindGameObjectWithTag("Player"); ELM = GameObject.Find("EnemiesLeftText").GetComponent <EnemiesLeftManager>(); }
// Use this for initialization void Start() { rend = GetComponent <Renderer>(); player = GameObject.FindGameObjectWithTag("Player"); ELM = GameObject.Find("EnemiesLeftText").GetComponent <EnemiesLeftManager>(); playerHealth = player.GetComponent <PlayerHealth>(); }
// Use this for initialization void Start() { ELM = GameObject.Find("EnemiesLeftText").GetComponent <EnemiesLeftManager>(); audioSource = GetComponent <AudioSource>(); EnemiesToSpawn = ELM.enemiesLeft; OldEnemyCount = EnemiesToSpawn; }
// Use this for initialization void Start() { text = GetComponent <Text>(); ELM = GameObject.Find("EnemiesLeftText").GetComponent <EnemiesLeftManager>(); text.text = ""; }
// Use this for initialization void Start() { ELM = GameObject.Find("EnemiesLeftText").GetComponent <EnemiesLeftManager>(); rend = GetComponent <Renderer>(); audioSource = GetComponent <AudioSource>(); }