예제 #1
0
 public CurrentLevel()
 {
     enemiesInMap    = new EnemiesInMap();
     chestPool       = new ChestPool();
     complete        = false;
     name            = "";
     sceneName       = "";
     idx             = "";
     powerRanking    = 0;
     deployLimit     = 0;
     goldReward      = 0;
     xpReward        = 0;
     unitReward      = "";
     itemReward      = "";
     weaponReward    = "";
     assessoryReward = "";
 }
예제 #2
0
 public MemoryGeneralGame()
 {
     unitsInRoster      = new List <Unit>();
     unitsInParty       = new List <Unit>();
     itemsOwned         = new EquipmentOwned();
     shopWares          = new ShopWares();
     enemiesInMaps      = new EnemiesInMap();
     levelHolder        = new LevelHolder();
     levelCompletion    = new LevelCompletion();
     currentLevels      = new List <CurrentLevel>();
     heldGameType       = new AreaGroupHolder();
     humanClassProgress = new UnitHumanClass();
     impClassProgress   = new UnitImpClass();
     viraClassProgress  = new UnitViraClass();
     TheDemonKing       = new CurrentLevel();
     currentLevelID     = "";
     doISave            = "";
     gold = 0;
 }