public CurrentLevel() { enemiesInMap = new EnemiesInMap(); chestPool = new ChestPool(); complete = false; name = ""; sceneName = ""; idx = ""; powerRanking = 0; deployLimit = 0; goldReward = 0; xpReward = 0; unitReward = ""; itemReward = ""; weaponReward = ""; assessoryReward = ""; }
public MemoryGeneralGame() { unitsInRoster = new List <Unit>(); unitsInParty = new List <Unit>(); itemsOwned = new EquipmentOwned(); shopWares = new ShopWares(); enemiesInMaps = new EnemiesInMap(); levelHolder = new LevelHolder(); levelCompletion = new LevelCompletion(); currentLevels = new List <CurrentLevel>(); heldGameType = new AreaGroupHolder(); humanClassProgress = new UnitHumanClass(); impClassProgress = new UnitImpClass(); viraClassProgress = new UnitViraClass(); TheDemonKing = new CurrentLevel(); currentLevelID = ""; doISave = ""; gold = 0; }