private void GameSetup()
    {
        EnemiesControllerClass.Reset();
        EnemiesControllerClass.UpdateEnemiesNumber(level);
        EnemiesControllerClass.CreateEnemies();

        StopAllCoroutines();
        StartCoroutine(START_NEW_GAME);
    }
    public void GameSetup()
    {
        _player.transform.position = Config.PLAYERS_START_POS;
        _player.gameObject.SetActive(true);
        _enemiesController.Reset();
        _enemiesController.UpdateEnemiesNumber(_level);
        _enemiesController.CreateEnemies();

        SetGameState(GameState.COUNT_DOWN);
        Invoke("StartNewGame", GAME_START_TIME);
    }